

The bottom route strat at the beginning of the underground section is a vintage RaikerZ strat.

455 is possible with a trick called “Third Prop Block,” but it’s TAS-only. 454 is the optimal flagpole time for RTA strats. The only exceptions are slopes that are too steep – you end up losing horizontal speed if you slide down those. Sliding down most slopes is slightly faster than running down them. You’ll be seeing it a lot throughout this run. This powerup is… really broken, to say the least. After the checkpoint flag, I get the Propeller Mushroom from the ? block. If you don’t slow down enough before the top ledge, you clip the wall and lose all forward momentum, which wastes a bit of time. That climbing section right before the checkpoint flag is really easy to lose time on. I get as much air time as possible off of the forward-spinning circular platforms near the beginning because you move slightly faster off of those than normal running speed. The timing method used for the run remains the same – first input with control of character (moving off the 1-Arrow spot on the overworld) to losing control of character (stomping the big switch at the end of 8-C). I don’t watch the new file cutscene because the NSMBW community decided that it isn’t necessary to watch it before every attempt. Funky JayJay, the eternal hero of NSMBW meme categories. Blue Toad, for being the best character in NSMBW. The NSMBW community, for being a based group of people. RaikerZ, for getting times so good in 2012 that nobody could beat them until 2016. It obsoletes RaikerZ’s previous SDA run by 17 seconds, due primarily to better strats and more optimized movement.īefore I get into the individual level comments, I want to give some shoutouts: Wii any% (beat the game, no restrictions) in 25:14. This is a single-segment speedrun of New Super Mario Bros.
